Installations
Unity, Blender, Kinect | 2016-2017
Interactive projection installations featuring live-combining real-time music reactivity, motion tracking, and narrative environments for live events. Built with 3Spooky collective.
Team: Colin Egge, Andrew Sutlif, James Staley
Role: Design, Development, 3D Modeling, Technical Art
Scavenger
Together Festival, Boston 2017
Play! Convention NYC 2017
Created for Together House and Techno festival, this piece narrative diorama of a lone scavenger who has built a audiovisual oasis, a place to recharge and regain creative headspace in the midst of a chaotic cyberpunk dystopia.
Big groovy speakers and other visual effects bump to the music from a live DJ. Festival goers can play with the space, disrupt physical objects in the scene, and trigger high energy visual effects. Their likeness is featured as a hologram emanating from one of our Scavenger's gadgets. The many TV screens also serve as a virtual art gallery featuring artists from around the world. Users can swipe through channels of surreal beat synced animations.
Dancingbear
Fractalfest, 2016
Dancingbear is an interactive character, projected at human scale. He’ll tend to his campsite, lounge, gather firewood, and hangout. He’ll respond to your greetings, and if he sees high-energy movement, might break into a dance. Most importantly, if you come and sit, he will join you in meditation, whereupon his environment will evolve into an entrancing, spiritually evocative composition.
The piece is meant to encourage meditation and stillness - and quiet interactions with the piece and among its audience.